An introduction to object-oriented programming /

By: Budd, TimothyMaterial type: TextTextPublication details: New Delhi. : Addison-Wesley, c1997Edition: 2nd edDescription: xviii, 452 pISBN: 9788178082288Subject(s): Object-oriented programming (Computer science)DDC classification: 005.1
Contents:
1. Thinking Object-Oriented -- 2. Object-Oriented Design -- 3. Classes and Methods -- 4. Messages, Instances, and Initialization -- 5. A Case Study: The Eight Queens Puzzle -- 6. A Case Study: A Billiards Game -- 7. Inheritance -- 8. A Case Study: Solitaire -- 9. Mechanisms for Software Reuse -- 10. Subclasses and Subtypes -- 11. Replacement and Refinement -- 12. Implications of Inheritance -- 13. Multiple Inheritance -- 14. Polymorphism -- 15. A Case Study: Container Classes -- 16. A Case Study: The STL -- 17. Visibility and Dependency -- 18. Patterns and Frameworks -- 19. A Case Study: The LAF -- 20. A Second Look at Classes -- 21. Implementation -- App. A. Source for the Eight-Queens Puzzle -- App. B. Source for the Billiards Game -- App. C. Source for the Solitaire Game.
Summary: Discover the basic concepts of object-oriented programming and the elements of object-oriented design. Timothy Budd teaches objects, class methods, inheritance (including multiple inheritance), polymorphism and principles in a language-independent manner, with examples from five different languages: C++, Delphi, Java, Objective-C, and Smalltalk.
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Originally published in Reading, Mass by Addison-Wesley, ©1997. ISBN is 0201824191 / 9780201824193

1. Thinking Object-Oriented --
2. Object-Oriented Design --
3. Classes and Methods --
4. Messages, Instances, and Initialization --
5. A Case Study: The Eight Queens Puzzle --
6. A Case Study: A Billiards Game --
7. Inheritance --
8. A Case Study: Solitaire --
9. Mechanisms for Software Reuse --
10. Subclasses and Subtypes --
11. Replacement and Refinement --
12. Implications of Inheritance --
13. Multiple Inheritance --
14. Polymorphism --
15. A Case Study: Container Classes --
16. A Case Study: The STL --
17. Visibility and Dependency --
18. Patterns and Frameworks --
19. A Case Study: The LAF --
20. A Second Look at Classes --
21. Implementation --
App. A. Source for the Eight-Queens Puzzle --
App. B. Source for the Billiards Game --
App. C. Source for the Solitaire Game.

Discover the basic concepts of object-oriented programming and the elements of object-oriented design. Timothy Budd teaches objects, class methods, inheritance (including multiple inheritance), polymorphism and principles in a language-independent manner, with examples from five different languages: C++, Delphi, Java, Objective-C, and Smalltalk.

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