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Java programming for the absolute beginner /

By: Material type: TextTextPublication details: New Delhi : Prentice Hall of India, c2001.Description: xxii, 503 p. : ill. ; 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780761535225
  • 9788120319943
  • 812031994X
Subject(s): DDC classification:
  • 005.133 RUS
Online resources:
Contents:
Introduction1. Getting Started2. Variables, Data Types, and Simple I/O3. The Fortune Teller: Random Numbers, Conditionals, and Arrays4. Using Loops and Exception Handling5. Blackjack: Object-Oriented Programming6. Creating a GUI Using the Abstract Windowing Toolkit7. Advanced GUI: Layout Managers and Event Handling8. Writing Applets9. The Graphics Class: Drawing Shapes, Images, and Text10. Animations, Sounds, and Threads11. Custom Event Handling and File I/O12. Creating Your Own Components and PackagesAppendix A: Using the CD-ROMAppendix B: Java Language Summary
Summary: This title is both conceptual and made for beginners. It teaches not only Java, but also fundamental programming concepts, which should ease the learning of other programming languages. It uses game creation as a teaching tool
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Lending Books Lending Books Main Library Stacks Reference 005.133 RUS (Browse shelf(Opens below)) Available 008252
Total holds: 0

Includes index.

Introduction1. Getting Started2. Variables, Data Types, and Simple I/O3. The Fortune Teller: Random Numbers, Conditionals, and Arrays4. Using Loops and Exception Handling5. Blackjack: Object-Oriented Programming6. Creating a GUI Using the Abstract Windowing Toolkit7. Advanced GUI: Layout Managers and Event Handling8. Writing Applets9. The Graphics Class: Drawing Shapes, Images, and Text10. Animations, Sounds, and Threads11. Custom Event Handling and File I/O12. Creating Your Own Components and PackagesAppendix A: Using the CD-ROMAppendix B: Java Language Summary

This title is both conceptual and made for beginners. It teaches not only Java, but also fundamental programming concepts, which should ease the learning of other programming languages. It uses game creation as a teaching tool

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