Mathematical elements for computer graphics

By: Rogers, David FContributor(s): Adams, J. AlanMaterial type: TextTextPublication details: New York : McGraw-Hill, c1990Edition: 2nd EditionDescription: xix, 611 p. : illustrationsISBN: 0070535299 :; 9780070535299; 0070535302 (soft); 9780070535305 ; 0071002898 ; 9780071002899Subject(s): Computer graphicsDDC classification: 006.6 Online resources: Click here to access online | Click here to access online
Contents:
Introduction to Computer Graphics -- Two-Dimensional Transformations -- Three-Dimensional Transformations -- Plane Curves -- Space Curves -- Surface Description and Generation -- Appendices: Computer Graphics Software ; Matrix Algebra Pseudocode ; B-Spline Surface File Format ; Problems ; Programming Projects ; Algorithms.
Summary: This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
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Reference 006.6 ROG (Browse shelf(Opens below)) Available 005322
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Included Index.

Introduction to Computer Graphics --
Two-Dimensional Transformations --
Three-Dimensional Transformations --
Plane Curves --
Space Curves --
Surface Description and Generation --
Appendices: Computer Graphics Software ; Matrix Algebra Pseudocode ; B-Spline Surface File Format ; Problems ; Programming Projects ; Algorithms.

This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

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