Computer graphics

By: Hearn, Donald [Author]Contributor(s): Baker, M.PaulineMaterial type: TextTextPublication details: New Delhi : Prentice-Hall of India Private Ltd., 1994Edition: 2nd EditionDescription: xix, 652 p. : illustrations (some color)ISBN: 8120309448; 9788120309449 Subject(s): Computer graphicsDDC classification: 006.6
Contents:
1. A Survey of Computer Graphics -- 2. Overview of Graphics Systems -- 3. Output Primitives -- 4. Attributes of Output Primitives -- 5. Two-Dimensional Geometric Transformations -- 6. Two-Dimensional Viewing -- 7. Structures and Hierarchical Modeling -- 8. Graphical User Interfaces and Interactive Input Methods -- 9. Three-Dimensional Concepts -- 10. Three-Dimensional Object Representations -- 11. Three-Dimensional Geometric and Modeling Transformations -- 12. Three-Dimensional Viewing -- 13. Visible-Surface Detection Methods -- 14. Illumination Models and Surface-Rendering Methods -- 15. Color Models and Color Applications -- 16. Computer Animation -- A Mathematics for Computer Graphics.
Summary: This expanded edition discusses current computer graphics hardware and software systems, and current graphics techniques and applications. New topics include distributed ray tracing, radiosity and physically based modelling. Programming examples and illustrations written in PASCAL are provided.
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Reference 006.6 HEA (Browse shelf(Opens below)) Available 009755
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Originally published: Englewood Cliffs, N.J. : Prentice-Hall, 1994.
"Eastern economy edition"--Cover.

1. A Survey of Computer Graphics --
2. Overview of Graphics Systems --
3. Output Primitives --
4. Attributes of Output Primitives --
5. Two-Dimensional Geometric Transformations --
6. Two-Dimensional Viewing --
7. Structures and Hierarchical Modeling --
8. Graphical User Interfaces and Interactive Input Methods --
9. Three-Dimensional Concepts --
10. Three-Dimensional Object Representations --
11. Three-Dimensional Geometric and Modeling Transformations --
12. Three-Dimensional Viewing --
13. Visible-Surface Detection Methods --
14. Illumination Models and Surface-Rendering Methods --
15. Color Models and Color Applications --
16. Computer Animation --
A Mathematics for Computer Graphics.

This expanded edition discusses current computer graphics hardware and software systems, and current graphics techniques and applications. New topics include distributed ray tracing, radiosity and physically based modelling. Programming examples and illustrations written in PASCAL are provided.

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