Schaum's outline of theory and problems of computer graphics

By: Xiang, ZhigangContributor(s): Plastock, Roy A | Plastock, Roy AMaterial type: TextTextSeries: Schaum's outline seriesPublication details: New York : McGraw-Hill, c2000Edition: 2nd edDescription: ix, 347 p. : illISBN: 0071357815 ; 9780071357814; 9780071188852 ; 0071188851Subject(s): Computer graphics | Computer graphicsDDC classification: 006.6 Online resources: Click here to access online | Click here to access online | Click here to access online
Contents:
Introduction -- Image representation -- Scan conversion -- Two-dimensional transformations -- Two-dimensional viewing and clipping -- Three-dimensional transformations -- Mathematics of projection -- Three-dimensional viewing and clipping -- Geometric representation -- Hidden surfaces -- Color and shading models -- Ray tracing -- appendix 1: Mathematics for two-dimensional computer graphics -- Appendix 2: Mathematics for three-dimensional computer graphics.
Summary: Giving coverage of Computer Graphics, from the traditional 2D to the 3D advances, this work includes simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics.
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Plastock's name appears first on the earlier edition.

Introduction --
Image representation --
Scan conversion --
Two-dimensional transformations --
Two-dimensional viewing and clipping --
Three-dimensional transformations --
Mathematics of projection --
Three-dimensional viewing and clipping --
Geometric representation --
Hidden surfaces --
Color and shading models --
Ray tracing --
appendix 1: Mathematics for two-dimensional computer graphics --
Appendix 2: Mathematics for three-dimensional computer graphics.

Giving coverage of Computer Graphics, from the traditional 2D to the 3D advances, this work includes simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics.

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