Schaum's outline of theory and problems of computer graphics
Material type: TextSeries: Schaum's outline seriesPublication details: New York : McGraw-Hill, c2000Edition: 2nd edDescription: ix, 347 p. : illISBN: 0071357815 ; 9780071357814; 9780071188852 ; 0071188851Subject(s): Computer graphics | Computer graphicsDDC classification: 006.6 Online resources: Click here to access online | Click here to access online | Click here to access onlineItem type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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006.6 WAT Introduction to 3D graphics & animation using Maya | 006.6 WEA Deke McClelland's Look & learn Dreamweaver version 4 | 006.6 WHI Designing 3D graphics : how to create real-time 3D models for games and virtual reality | 006.6 XIA Schaum's outline of theory and problems of computer graphics | 006.66 AJA Ajax in practice | 006.66 BAT Web programming : | 006.66 CRA Ajax in action |
Plastock's name appears first on the earlier edition.
Introduction --
Image representation --
Scan conversion --
Two-dimensional transformations --
Two-dimensional viewing and clipping --
Three-dimensional transformations --
Mathematics of projection --
Three-dimensional viewing and clipping --
Geometric representation --
Hidden surfaces --
Color and shading models --
Ray tracing --
appendix 1: Mathematics for two-dimensional computer graphics --
Appendix 2: Mathematics for three-dimensional computer graphics.
Giving coverage of Computer Graphics, from the traditional 2D to the 3D advances, this work includes simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics.
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