Computer graphics and multimedia : insights, mathematical models and programming paradigms

By: Evangeline, DContributor(s): Anitha, SMaterial type: TextTextPublication details: Delhi : PHI Learning Private Limited, 2016Description: xix, 492 pages : illustrations (black and white)ISBN: 9788120352230; 8120352238Subject(s): Computer graphics | Multimedia systemsDDC classification: 006.6 Summary: Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses. SALIENT FEATURES OF THE BOOK Every chapter commences with the learning objectives introducing the key concepts and ends with summary that rewinds the topics learnt in the chapter in a concise way. Ample figures and tables are provided to support the theories. Suggested readings broaden the scope for further study. Self-evaluation questions at the end of each chapter test the understanding of the concepts
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Reference 006.6 EVA (Browse shelf(Opens below)) Checked out 11/11/2022 016217
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Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses. SALIENT FEATURES OF THE BOOK Every chapter commences with the learning objectives introducing the key concepts and ends with summary that rewinds the topics learnt in the chapter in a concise way. Ample figures and tables are provided to support the theories. Suggested readings broaden the scope for further study. Self-evaluation questions at the end of each chapter test the understanding of the concepts

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