TY - BOOK AU - White,Josh TI - Designing 3D graphics : how to create real-time 3D models for games and virtual reality SN - 0471149268 (paper/CDROM : alk. paper) U1 - 006.6 PY - 1996/// CY - New York PB - Wiley Computer Pub. KW - Computer graphics KW - Three-dimensional display systems KW - Real-time data processing N1 - Includes index; Development Teams in Commercial Projects; The Basics of 3D Computer Graphics; Getting Our Feet Wet; Exploring 3D Studio as a Real-Time Modeler; Advanced Tool Studies; Mapping; Creating Textures; Modeling Specific Types of Objects; Animation; All About Graphics Engines; VRML; RT3D Environment Design; Index N2 - This work is for computer artists who want to create their own 3D graphics for games and virtual reality worlds. It concentrates on giving advice on drawing animated 3D graphics for use in games or VR. It contains design tips, animation techniques and directions with drawing tools UR - http://www.loc.gov/catdir/toc/onix04/96018355.html UR - http://www.loc.gov/catdir/enhancements/fy0707/96018355-b.html UR - http://www.loc.gov/catdir/enhancements/fy0707/96018355-d.html ER -