Computer Graphics Using OpenGL
Material type: TextPublication details: New Delhi : Pearson Education, 2001Edition: 2ndDescription: xxxi, 922 pISBN: 0023548568; 9788129701817; 8129701812 Subject(s): Computer graphicsDDC classification: 006.6Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Lending Books | Main Library Stacks | Reference | 006.6 HIL (Browse shelf(Opens below)) | Available | 008248 |
Includes index
1. Introduction to Computer Graphics --
2. Getting Started Drawing Figures --
3. More Drawing Tools --
4. Vector Tools for Graphics --
5. Transformations of Objects --
6. Modeling Shapes with Polygonal Meshes --
7. Three-Dimensional Viewing --
8. Rendering Faces for Visual Realism --
9. Approaches to Infinity --
10. Tools for Raster Displays --
11. Curve and Surface Design --
12. Color Theory --
13. Hidden Surface Removal --
14. Ray Tracing --
App. 1. Graphics Tools --
Obtaining OpenGL --
App. 2. Some Mathematics for Computer Graphics --
App. 3. Some Useful Classes and Utility Routines --
App. 4. An Introduction to PostScript --
App. 5. An Introduction to SDL.
Combines the principles and major techniques in computer graphics with examples that relate to things students see on the Internet and in computer-generated movies. Integrated in approach, it presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.
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