Computer Graphics Using OpenGL

By: Hill, F.SMaterial type: TextTextPublication details: New Delhi : Pearson Education, 2001Edition: 2ndDescription: xxxi, 922 pISBN: 0023548568; 9788129701817; 8129701812 Subject(s): Computer graphicsDDC classification: 006.6
Contents:
1. Introduction to Computer Graphics -- 2. Getting Started Drawing Figures -- 3. More Drawing Tools -- 4. Vector Tools for Graphics -- 5. Transformations of Objects -- 6. Modeling Shapes with Polygonal Meshes -- 7. Three-Dimensional Viewing -- 8. Rendering Faces for Visual Realism -- 9. Approaches to Infinity -- 10. Tools for Raster Displays -- 11. Curve and Surface Design -- 12. Color Theory -- 13. Hidden Surface Removal -- 14. Ray Tracing -- App. 1. Graphics Tools -- Obtaining OpenGL -- App. 2. Some Mathematics for Computer Graphics -- App. 3. Some Useful Classes and Utility Routines -- App. 4. An Introduction to PostScript -- App. 5. An Introduction to SDL.
Summary: Combines the principles and major techniques in computer graphics with examples that relate to things students see on the Internet and in computer-generated movies. Integrated in approach, it presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Lending Books Lending Books Main Library
Stacks
Reference 006.6 HIL (Browse shelf(Opens below)) Available 008248
Total holds: 0

Includes index

1. Introduction to Computer Graphics --
2. Getting Started Drawing Figures --
3. More Drawing Tools --
4. Vector Tools for Graphics --
5. Transformations of Objects --
6. Modeling Shapes with Polygonal Meshes --
7. Three-Dimensional Viewing --
8. Rendering Faces for Visual Realism --
9. Approaches to Infinity --
10. Tools for Raster Displays --
11. Curve and Surface Design --
12. Color Theory --
13. Hidden Surface Removal --
14. Ray Tracing --
App. 1. Graphics Tools --
Obtaining OpenGL --
App. 2. Some Mathematics for Computer Graphics --
App. 3. Some Useful Classes and Utility Routines --
App. 4. An Introduction to PostScript --
App. 5. An Introduction to SDL.

Combines the principles and major techniques in computer graphics with examples that relate to things students see on the Internet and in computer-generated movies. Integrated in approach, it presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.

There are no comments on this title.

to post a comment.

© University of Vavuniya

---