Introduction to 3D graphics & animation using Maya

Watkins, Adam

Introduction to 3D graphics & animation using Maya - New Delhi : Cengage Learning India Private Limited. c2006. - ix, 453 p. : ill. ; 1 CD-ROM (4 3/4 in.). - Graphics series .

Included Index.

1. The 3D workflow --
2. Understanding the digital 3D world --
3. Carving out modeling basics: Basic polygonal modeling --
4. Polygonal modeling and component editing --
5. Beginning nurbs modeling --
6. Advanced polygonal modeling --
7. Shaders, materials, and textures and basic nurbs texturing --
8. Texturing polygons and UV manipulation --
9. Lighting and rendering --
10. Organic modeling --
11. Organic texturing and UV mapping --
12. Character rigging and skinning --
13. Animation and character animation --
App. A. Curricular flow --
App. B. Preparing image planes --
App. C. UV snapshots and creating custom textures --
App. D. Other resources --
App. E. About the CD-Rom.

Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of todayâ¬"s most powerful & popular tools, theyâ¬"ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.

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Computer animation.
Computer graphics.

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