Introduction to 3D graphics & animation using Maya (Record no. 11868)
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000 -LEADER | |
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fixed length control field | 02181cam a22002174a 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9788131502549 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 8131502546 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.6 |
Item number | WAT |
100 1# - MAIN ENTRY--AUTHOR NAME | |
Personal name | Watkins, Adam |
245 10 - TITLE STATEMENT | |
Title | Introduction to 3D graphics & animation using Maya |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication | New Delhi : |
Name of publisher | Cengage Learning India Private Limited. |
Year of publication | c2006. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | ix, 453 p. : |
Other physical details | ill. ; |
Accompanying material | 1 CD-ROM (4 3/4 in.). |
490 1# - SERIES STATEMENT | |
Series statement | Graphics series |
500 ## - GENERAL NOTE | |
General note | Included Index. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | 1. The 3D workflow --<br/>2. Understanding the digital 3D world --<br/>3. Carving out modeling basics: Basic polygonal modeling --<br/>4. Polygonal modeling and component editing --<br/>5. Beginning nurbs modeling --<br/>6. Advanced polygonal modeling --<br/>7. Shaders, materials, and textures and basic nurbs texturing --<br/>8. Texturing polygons and UV manipulation --<br/>9. Lighting and rendering --<br/>10. Organic modeling --<br/>11. Organic texturing and UV mapping --<br/>12. Character rigging and skinning --<br/>13. Animation and character animation --<br/>App. A. Curricular flow --<br/>App. B. Preparing image planes --<br/>App. C. UV snapshots and creating custom textures --<br/>App. D. Other resources --<br/>App. E. About the CD-Rom. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of todayâ¬"s most powerful & popular tools, theyâ¬"ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Computer animation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Computer graphics. |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://www.loc.gov/catdir/toc/fy0613/2006006348.html |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Reference Books |
Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Full call number | Accession Number | Koha item type |
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Reference | Main Library | Main Library | Reference | 12/12/2011 | Purchased | 1453.00 | 006.6 WAT | 012458 | Reference Books |