Mathematical elements for computer graphics
Material type: TextPublication details: New York : McGraw-Hill, c1990Edition: 2nd EditionDescription: xix, 611 p. : illustrationsISBN: 0070535299 :; 9780070535299; 0070535302 (soft); 9780070535305 ; 0071002898 ; 9780071002899Subject(s): Computer graphicsDDC classification: 006.6 Online resources: Click here to access online | Click here to access onlineItem type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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Reference Books | Main Library Reference | Reference | 006.6 ROG (Browse shelf(Opens below)) | Available | 005322 |
Browsing Main Library shelves, Shelving location: Reference, Collection: Reference Close shelf browser (Hides shelf browser)
006.6 MAR Fundamentals of computer graphics | 006.6 PAU Learn CorelDRAW! in a day | 006.6 PER Flash professional CS5 bible | 006.6 ROG Mathematical elements for computer graphics | 006.6 SCH Adobe Photoshop for VFX artists | 006.6 STE Multimedia : computing, communications, and applications | 006.6 WAT Introduction to 3D graphics & animation using Maya |
Included Index.
Introduction to Computer Graphics --
Two-Dimensional Transformations --
Three-Dimensional Transformations --
Plane Curves --
Space Curves --
Surface Description and Generation --
Appendices: Computer Graphics Software ; Matrix Algebra Pseudocode ; B-Spline Surface File Format ; Problems ; Programming Projects ; Algorithms.
This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.
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